Rules That Change Rules: Everything Popular Is Wrong The revised versions of Death, Terror, and Madness in Freeport were reprinted in an omnibus edition, along with two shorter filler adventures, as The Freeport Edition: Five Year Anniversary Edition.Below are all the “Tools and Tricks” resources from The 4-Hour Body.Ĭlick on any chapter below to go directly to related resources, or just scroll down two pages to see all the goodies. (Bibliographic note: This adventure was originally written for v.3.0, and later updated to the v.3.5 rules. In Part Four, the heroes must enter the Grand Lighthouse, AKA Milton's Folly, in a race against time to stop the Brotherhood's world-shaking master plan from coming to fruition. They must pass through an infamous pirate's hidden caves, then search a sunken temple of the serpent god Yig. In Parts Two and Three, the PCs must recover a powerful artifact to thwart the Brotherhood's plans. Careful investigation can reveal the secret purpose of the lighthouse. In Part One, the Drac invites the PCs to the Grand Lighthouse Ball. Madness in Freeport, the final part of the Freeport Trilogy, details the final confrontation between the PCs, the Brotherhood of the Yellow Sign, and Sea Lord Milton Drac. The theme fits Baldur’s Gate: Descent into Avernus particularly well! This adventure can be run as a one-shot or inserted into an on-going campaign. Cirria found a momentary solution – but that will only hold so long as no intrepid group of adventurers disrupts it… So, what’s a succubus to do in Cirria’s place? Take over a local noble family and organize a grand feast like this boring plane has never seen before to channel the emotional energy of her guests into a ritual to open a portal, of course! Isn’t it obvious? Cirria’s plan only had one tiny unaccounted for issue: Lady Kaera, matron of the noble house Cirria targeted, is a banshee. This adventure invites you and your players to a fiendishly fun party with revengeful devils, a succubus who just wants to go back to hell, snobbish nobles, intoxicated socialites and one really irritated banshee!Ĭirria wants to go to hell! There is only one tiny problem: her mistress Glasya, archdevil of the sixth layer, has banished her for insubordination. Welcome to Cirria’s Gambit, a four- to six-hour adventure for 2nd-4th level characters, designed for Dungeons & Dragons 5th Edition!
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